One thing you should know about a good mobile app developer is that they continuously improve their services, to create apps that are not problematic, and function correctly. How do you make sure that your apps don’t have bugs or errors? Developers learn from their own experience, the best ways to avoid certain mistakes when creating mobile apps, while others learn from the mistakes of other developers to avoid the same.
If you’re ready for some advice, here are a few of the mistakes that should be avoided when designing a mobile app.
Starting Without a Flow Map
The purpose of a flow map is so you can have a headway to begin all your designing stages. It is not right if you start your design without a flow map; it’s like a recipe for disaster. You must have a flow plan that will help you decide where to begin your designs, and it’s wireframes. A model without a flow map will end up confusing users. Here an example of access the tables.
No Development Budget
This is the part where the developer spends more time at the development stage. The customer gives the developer a lot of expectations about how the app will function and ends up having the developer put in a lot of hours on the work. Whether you keep changing the design, you give the developer more time to spend on the work, and you end up paying more money for the app development, than what was initially budgeted.
No Idea for Low Resolution Designs
Even though a lot of app designers are aware of the need for low-resolution designs, it is always best to still bring it to their notice. While designing your apps, you may want to consider pixel-dense screens, high resolutions and retina displays. When this is done, you can then reduce it to the lower level resolution that you require. It is best to start with a high resolution, and then lower the scale.
Keeping Users Waiting
When a mobile app takes a long time to load, it can be really frustrating to users. Customers will easily delete an app in minutes if they struggle to use it. When it takes longer to get into the app, customers get the impression that your app is not reliable, or will think that it is malfunctioning. To keep these ideas from the user’s mind, use short animations to launch the app at the initial stage, so users will know that the app is functioning.
Over Use of Animations
While it’s a good idea to launch the app initially with an animation, customers won’t be patient seeing it endlessly, when they open the app multiple times. Your intro animation shouldn’t last more than a few seconds. It has to be very quick and subtle to make it appealing to users.
Noise on the Screen
When running an app on high-resolution screens, it may seem tempting to include a lot of things to make it look like it can do a lot. You might think of adding more interfaces to make use of the unused space. By putting a lot of functions on the app, it would make it difficult for users to explore it. People want an app they can quickly navigate through.
Neglecting Gesture Interface
You can save the time of a user, with a simple gesture, that reveals a message that a button can delete, or operate, other functions in the app. It gives users a better experience when navigating your app. Create your own gesture, but it has to be as simple as possible, so people don’t get confused.